Supercollider file: eyeballsun_110202.rtf (7.2 K)
This idea was kicking around for a long time, but I was never quite happy with the results. The other day I went back and just decided to do it anyway, and now I'm pretty happy with it.
It's a sort of fractal music thing, with the drum hits on the downbeat going into a pair of delays that play back at varying speeds: double rate, normal rate, half rate, one-third rate, zero rate and backwards one-third rate. Some interesting glitches appear at zero rate, which are the cause of the buzzy tones.
This is an sctweet I did over a year ago on the same basic idea:
play{t=Impulse.ar(1/2);d=TIRand;a=Ringz.ar(t,70)-DelayC.ar(LocalIn.ar(2),5,{Slew.ar(d.ar(2,5,t),d.ar(1,3,t)/2)}!2);LocalOut.ar(a);a}